Luau editor with IntelliSense
Autocomplete that indexes your own locals and functions, live syntax validation, line numbers, wrapping and your choice of font — Fira Code, JetBrains Mono, Consolas.
AtomX runs inside the process — no external hooks, no clumsy attach loops. Full Luau support, a built-in script hub, multi-instance injection and a 24-hour key that takes 30 seconds to get.
No script folder chaos, no third-party injectors, no half-broken tabs. AtomX ships the whole workspace.
Autocomplete that indexes your own locals and functions, live syntax validation, line numbers, wrapping and your choice of font — Fira Code, JetBrains Mono, Consolas.
Open as many scripts as you want. Tabs, contents and cursor state are restored on the next launch, and autosave keeps them written to disk.
Search the whole ScriptBlox library from the sidebar — filters, pagination, view counts — then load or execute a script without leaving the window.
Scan every running Roblox process, see each one by PID, and pick which client the engine attaches to. Run several accounts side by side.
Attach the engine the moment a client is detected — a ~3 ms injection — then fire your payload automatically as soon as it lands.
Server hops and in-game teleports spawn a new client. AtomX notices and re-injects itself — you never lose your session mid-farm.
Shirt, pants, face, head mesh, accessories, body scales and skin colour — including a custom hex picker and an RGB body glow.
Search the live Roblox catalog by category — hats, faces, accessories, bundles — and equip any asset straight onto your character.
Type a username, pull their full avatar, and wear it. Save the result as a named preset and switch between your bundles in one click.
Client-side metatable hook that rewrites your username and display name locally — cosmetic, instant, and reversible.
Rich Presence with a custom client ID and image, plus a bug reporter that ships logs and drag-and-dropped screenshots to a webhook.
Default Indigo, Cyberpunk Neon, Dracula Violet, Emerald Matrix, Tokyo Sakura, Obsidian Onyx, Toxic Acid and more — the whole UI recolours instantly.
External executors talk to the game from the outside. AtomX is inside it.
Keys are generated per hardware ID and expire exactly 24 hours after activation. No account, no email, no subscription — come back tomorrow and grab a fresh one.
A single Work.ink verification step funds the project and keeps the executor free.
You get an ATOMX-XXXX-XXXX-XXXX-XXXX licence bound to your machine.
Drop it into the login panel, hit verify, and the workspace unlocks for a full day.
ATOMX-7F3A-91C2-B8D4-E05A
Demo card — real keys are issued by the AtomX licence server.
Editor, console, target instances and injection controls — one window, twelve themes.
-- AtomX · internal execution
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
for _, p in ipairs(Players:GetPlayers()) do
if p ~= lp then
highlight(p.Character, Color3.new(1, 0, 0))
end
end
print("[AtomX] injected")
One Work.ink checkpoint, a 24-hour key, build 0.8 — you're running in under a minute.
Windows 10/11 · 64-bit · ~40 MB
AtomX is internal, so there is no external process scanning game memory. Every build is tested against the current Roblox client before release. That said, no executor can promise permanent safety — use an alt account.
The free tier is funded by a single Work.ink checkpoint per key. Twenty-four hours keeps the project running without a subscription, and renewing takes about thirty seconds.
No. Keys bind to the hardware ID of the first machine that activates them. Use a separate key per machine.
Expiry starts at activation, not at generation. If the clock looks wrong, check that your system time and time zone are set automatically, then re-verify.
The usual hubs, ESP suites, aim assists and game-specific scripts all run as-is. The built-in ScriptBlox search loads them straight into the editor.
Roblox ships client updates regularly. AtomX is rebuilt against each one — expect a short window where injection is paused while the new build is pushed.